Orienteering: the map and the route

Map colours, the control, the scale, setting the map, handrails and route choice.

  • 21 cards
  • 6 topics
  • Free

The outline, topic by topic

Each topic is weighted the way the exam weighs it.

  1. Concepts
  2. Sort and link
  3. The numbers
  4. The steps
  5. Scenarios
  6. Understand

A few cards from the deck

  • Control flag: what is it?

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    An orange and white flag marking a control, where one punches.

    On the map, a control is a purple circle.

  • Going from one control to the next: which step comes after "Set the map"?

    • Choose the route
    • Follow the handrail
    • Find the attack point
    • Approach the control precisely
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    Choose the route

    Punch only after checking the control code.

  • Setting the map: what is it?

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    Turning the map so its north matches the ground's north.

    The map then reads in the direction of travel.

  • A pupil is lost in the forest. What have they been taught to do first?

    • Head straight on for the control
    • Stop, set the map and relocate
    • Follow the runners they meet
    • Speed up to find a control
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    Stop, set the map and relocate

    Relocate on a known feature.