Mathematics
The maze and the game
Draw the walls of a maze and compare the cells explored by Dijkstra, greedy search and A*. Then take on a game AI, setting its depth and its pruning.
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What leads here.
The decks that help you review what you handle here, and the learning path it belongs to.
In the same subject.
The delivery round
Load the van, trace the round
The scatter plot
Correlation, regression, sample
The times table grid
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