Learning path
Designing software that lasts
Structure software so that a change stays local: principles, patterns, architecture, teamwork on Git, services and data access.
6 steps · 23 decks
The steps, in order
Each step opens once the one before is well under way. Tap a deck to see its topics and a few cards.
- Step 1
Principles
- Step 2
Design patterns
- Step 3
Maintaining
- Step 4
Git in a team
- Step 5
Architecture
- Step 6
Services and data
- The badge to earn
Designer
It is yours once every step is mastered.
Explorer
The shock wave
One change, and everything it touches
The path leads to this Explorer, where you get your hands on what its decks have you study.
Open the ExplorerPart of these courses
- Computer science B.U.T., second year, Application development track
- Computer science B.U.T., second year, Deploying connected and secure applications track
- Computer science B.U.T., second year, Data administration, management and use track
- Computer science B.U.T., second year, Application integration and information system management track
The first step fits in one session.
Free: the whole library, unlimited reviews, no ads. See pricing