Creating a new product

From idea to market: the five stages of user-centred design, the value proposition canvas, the minimum viable product, the build-measure-learn loop and the product life cycle.

  • 26 cards
  • 6 topics
  • Free

The outline, topic by topic

Each topic is weighted the way the exam weighs it.

  1. Concepts
  2. Questions
  3. Sort and link
  4. The curves
  5. Scenarios
  6. Understand

A few cards from the deck

  • New product development: what is it?

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    The series of activities that leads from an idea to a product on sale: finding a need, designing an answer, testing it, then launching it.

    Most failures come from an unchecked need rather than a technical flaw: the effort must go first into understanding the customer.

  • A team wants to check whether craftspeople would pay for a quotation tool. What is the best first version?

    • A page describing the tool with a pre-order button, shown to thirty craftspeople
    • The full application with all its functions, so as not to disappoint the first customers
    • A highly polished graphic mock-up, shown to the project team's colleagues for their opinion
    • A questionnaire asking a hundred craftspeople whether they find the idea good and useful
    Show the answer

    A page describing the tool with a pre-order button, shown to thirty craftspeople

    The pre-order checks the hypothesis that matters (would they pay?) with real customers and at little cost. A colleague's opinion or an “it's a good idea” answer costs nothing to the person giving it.

  • The five stages of design thinking: …, …, ideate, prototype, test.

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    The five stages of design thinking: empathise, define, ideate, prototype, test.

    Users are observed first, then the problem is stated in a sentence, before looking for solutions: reversing these stages leads to solving a problem that does not exist.

  • Design thinking: what is it?

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    An approach in five stages that starts from the people being designed for: empathise, define, ideate, prototype, test.

    Progress goes back and forth: a test can send you back to the prototype, or even to understanding the problem.