Computing and tech
The interface lab
Tap targets of different sizes and distances, then pick from shorter and longer menus: your times are measured on every try. You see why a button that is too small or a menu that is too long slows everyone down.
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What leads here.
The decks that help you review what you handle here, and the learning path it belongs to.
The learning pathDesigning an interface people understandIts decks come in the right order, step by step, up to the badge.
The decks
- Personas
- Usage scenarios
- From sketch to prototype
- Specifying an interface
- The event loop and listeners
- The catalogue of graphical components
- Layout managers
- Separating view and model
- Data binding
- The master-detail interface
- Persisting an application's data
- Bastien and Scapin's 8 criteria
- Nielsen's 10 heuristics
- Fitts's law, Hick's law and the Gestalt laws
In the same subject.
The leaky shop
Attack the shop, then close it
The speed lab
What delays a page's display
The phone laid bare
What the phone in your hand measures
Try it, then review what it taught you.
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