Learning path

Designing an interface people understand

Design, program and assess a graphical interface its users understand without a manual.

4 steps · 14 decks

The steps, in order

Each step opens once the one before is well under way. Tap a deck to see its topics and a few cards.

  1. Step 1

    Before coding

  2. Step 2

    Event-driven programming

  3. Step 3

    Structuring an interface

  4. Step 4

    Ergonomics

  5. The badge to earn

    Interface designer

    It is yours once every step is mastered.

Explorer

The interface lab

Fitts and Hick, measured on you

The path leads to this Explorer, where you get your hands on what its decks have you study.

Open the Explorer

The first step fits in one session.

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