Learning path
Designing an interface people understand
Design, program and assess a graphical interface its users understand without a manual.
4 steps · 14 decks
The steps, in order
Each step opens once the one before is well under way. Tap a deck to see its topics and a few cards.
- Step 1
Before coding
- Step 2
Event-driven programming
- Step 3
Structuring an interface
- Step 4
Ergonomics
- The badge to earn
Interface designer
It is yours once every step is mastered.
Explorer
The interface lab
Fitts and Hick, measured on you
The path leads to this Explorer, where you get your hands on what its decks have you study.
Open the ExplorerPart of this course
The first step fits in one session.
Free: the whole library, unlimited reviews, no ads. See pricing