Learning path

Proving an application works

Build an application's test campaign, from the unit to the interface, measure what it covers and run it on every change.

3 steps · 9 decks

The steps, in order

Each step opens once the one before is well under way. Tap a deck to see its topics and a few cards.

  1. Step 1

    Test levels

  2. Step 2

    From the user's side

  3. Step 3

    Measuring and automating

  4. The badge to earn

    Tester

    It is yours once every step is mastered.

Explorer

The mutant hunt

Write the tests that kill the mutants

The path leads to this Explorer, where you get your hands on what its decks have you study.

Open the Explorer

The first step fits in one session.

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