Learning path

Solving a problem with a graph

Turn a problem into a graph, then run by hand the algorithm that solves it: traversal, spanning tree, shortest path, scheduling, colouring, flow.

6 steps · 20 decks

Explorer

The graph table

Draw a graph, run the algorithm

The path leads to this Explorer, where you get your hands on what its decks have you study.

Open the Explorer

The first step fits in one session.

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