Computing and tech
The bare machine
Write a short program for a simple machine and run it cycle by cycle, with memory, registers and flags in view. Go back in time to see the moment a value changed.
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What leads here.
The decks that help you review what you handle here, and the learning path it belongs to.
The learning pathWhat happens inside the machineIts decks come in the right order, step by step, up to the badge.
The decks
- Bases 2, 8 and 16
- Integers and two's complement
- IEEE 754 floating point
- ASCII, Unicode and UTF-8
- Bits, bytes, kB and KiB
- Binary arithmetic and overflow
- Logic gates
- Adder and multiplexer
- Von Neumann architecture
- Parts of a PC
- The memory hierarchy
- The fetch-decode-execute cycle
- Interfaces and peripherals
- History of computing
- Microprocessor and microcontroller
- Registers and instruction set
- Assembly and addressing modes
- The stack and function calls
- Interrupts
- Pointers
- Memory allocation
- From source to executable
In the same subject.
The terminal
A Linux machine to drive
The interleaver
Become the scheduler
The server's night
Prepare a server's night
Try it, then review what it taught you.
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